This game was made in Unity in about a year by Honour Bound Game Studios.
As Lead Developer I was responsible for overall technical design, programming, gameplay mechanics (i.e., fps combat, platforming, digging, crafting, resource collection, etc.), physics, optimization, controller support, Steamworks integration, porting to Steam Deck, localizations, the dialogue/visemes systems, saving/loading, feedback, and many backend tools for designers. Being that our core team consisted of five people, my contributions also extended into level design, animation, creating visual effects, and making cinematics. |